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Fill progress loading text

Fill progress loading text: A loading label sits as a faint outline of itself while a solid colored copy fills it in from the left like a progress bar shaped like the word, sweeping back and forth while work happens.

Using Fill progress loading text

Fill progress loading text uses the inline preview frame with a light/dark theme setting.

Customize the preview

These controls are passed to the demo. Defaults and limits describe the preview; consult the implementation for its full prop API.

ControlTypeDefaultPreview limits
texttextLoadingUp to 20 characters
accentcolor#38BDF8No additional limit in the metadata.
cycleSecondsnumber2From 0.8 to 5; step 0.2
baseOpacitynumber0.6From 0.05 to 0.8; step 0.05
Which frameworks are available for Fill progress loading text?

Fill progress loading text is available for React, Vue, Svelte, Astro, HTML. The live preview uses React; the source observations below apply to index.tsx. Check the selected port before relying on the same interactions.

What does Fill progress loading text depend on?

The React metadata lists these npm dependencies beyond React: motion.

What accessibility details are visible in Fill progress loading text?

The React source for Fill progress loading text includes: attributes and handlers (aria-hidden, aria-live); explicit roles (status). These are source observations. Verify accessible names, focus order and keyboard behavior in the composed page.

How does Fill progress loading text handle reduced motion?

Fill progress loading text reads the motion preference in its React source through useReducedMotion(). Preference-dependent expressions in index.tsx: reduceMotion ? { clipPath: "inset(0 48% 0 0)" } : { clipPath: ["inset(0 100% 0 0)", "inset(0 0% 0 0)", "inset(0 100% 0 0)"] }; reduceMotion ? { duration: 0.3, ease: "easeOut" } : { duration: cycleSeconds, times: [0, 0.5, 1], ease: "easeInOut", repeat: Infinity }. Check the full implementation, shared styles and selected port with reduced motion enabled; these observations do not establish that every animation stops.

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